Questions?
Card list
Common
Uncommon
Rare
Ultra Rare
Secret Rare
Hidden Treasure Rare
Setup
Every player starts with 30 Mouse Points (MP) and 7 cards.
HOW YOUR VILLAGE TCG PLAYING FIELD SHOULD LOOK
DECK MIX
Decks should consist of a minimum of 60 cards. The recommended mix for the deck is:
-
- 10 Basic Mice
- 10 Mega Mice
- 20 Fruit Cards
- 20 Item/Magic Cards
-
*There is a limit of 3 duplicate cards per deck, excluding Fruit Cards* (Cards with the same ability are limited to 3 per deck)
LEGEND
MP = Mouse Points
ATK = Attack
DEF = Defense
-
- This symbol represents an Instant Card. This card is allowed to be played at ANY time during your or your opponent's turn following the description of the card.
-
- This symbol represents a Food Card and differentiates Food Mice from the rest (i.e. Breakfast, Lunch, Dinner, and Dessert).
-
- This symbol represents continuous Magic Cards. These cards, once played, remain on the field until destroyed by your opponent's card effect.
GAMEPLAY
Flip a coin or play rock/paper/scissors to see who goes first.
Each player draws 7 cards. Each player starts at 30 Mouse Points (MP).
Each player draws 7 cards. Each player starts at 30 Mouse Points (MP).
1
FIRST TURN
- Draw one card (You may only draw at the start of your turn).
- Player can play one Basic Mouse
- Player can equip a Mouse with one fruit.
- Player is allowed to activate a Mouse’s ability..
- Player can play one item and can play one Magic Card on their starting turn.
- Note: Player who moves first cannot attack.
2
REDRAW RULE
On your first draw of 7 cards at the beginning of the game, if you do not possess a Basic Mouse, you may reveal your hand to your opponent. Next, you are allowed to shuffle your hand into your deck and draw 7 new cards.
-
- This is only allowed ONCE per game, per player, at the very start of the match.
3
LATER TURNS
- Draw one card (You may only draw at the start of your turn).
- Player can play one Basic Mouse or bring on a Mega Mouse by sacrificing a Basic Mouse.
- Player can equip one Fruit per turn.
- Player can equip one item per Mouse and can play one Magic Card.
- Player chooses to attack or end turn.
!!
SUMMONING MEGAMICE
- Sacrifice one Basic Mouse and any items or equipped fruit. The Basic Mouse you sacrifice must be on the field for at least one turn before sacrificing.
- Play the Mega Mouse on the field.
- You can activate a Mega Mouse’s ability on the same turn it is played.
- Mega Mice may attack during the same turn that they are played.
- Mega Mice are not able to be used for sacrifice unless otherwise indicated on the card.
4
ATTACK / DEFENSE STRUCTURE
- If a player intends to attack, they may do so with any active mice on their side of the field.
- Each attacking Mouse may only attack once. Each defending Mouse may only defend one Mouse attack.
- The defending player may choose which Mouse defends each attacking Mouse.
- Attack goes against defense points. If the attack is higher, the attacker wins.
- If the defense is higher, the attack is blocked and the attacking Mouse is destroyed. If the attack and defense are the same, both Mice are destroyed.
- If the defending player has no Mice or chooses not to defend, the attacking player can attack the opponent’s Mouse Points (MP) directly.
5
COIN FLIPS
Some cards may require a coin flip to determine the outcome of their ability/effect.
-
- When a card that calls for a coin flip card is in play, there is an order of combat. For example, if a card allows you the chance to negate an attack with a coin flip (i.e., Super Confused) you must execute the coin flip at the beginning of the Attack Phase.
- In the event of two coin flips in play at once, (i.e., Quicksand and Super Confused) the card that has one function (Quicksand) would go first. A second coin flip would determine the outcome (Super Confused).
6
YOU WIN IF
- Your opponent has 0 Mouse Points (MP).
- Your opponent’s deck has no cards.
ORDER OF TURN
ORDER OF TURN FOR VILLAGE TCG
Step 1 - Draw a card (if you go onto Step 2 without drawing a card, you forfeit this round's draw).
Step 2 - Play a Basic Mouse or sacrifice a Basic Mouse to play a Mega Mouse.
Step 3 - You may add a Fruit to a Mouse (1 per turn).
Step 4 - Use a Mouse Card ability if you have the proper number of Fruit equipped. (You cannot use abilities after you declare an attack).
Step 5 - Add Item or Magic Card to Mouse/field.
Step 6 - Declare an attack and calculate the damage.
Step 7 - End turn.
CARD DESCRIPTIONS
1
BASIC MICE
- These are starting Mice.
- One Basic Mouse can be played per turn.
- Most Basic Mice start with 1 Attack (ATK) and 1 Defense (DEF).
- Some Basic Mice have similar powers, but different illustrations.
- If a Basic Mouse has an ability you may use the ability in the same turn it is played.
2
FRUITS
- Fruit Cards power a Mouse’s ability.
- You may place a Fruit Card on a Mouse to power unique skills and moves.
- You are allowed to place 1 Fruit Card on a Mouse per turn.
- Each ability has a Fruit cost that is represented by
- There is no limit to Fruit Cards on the field or per Mouse.
3
MEGAMICE
- One Basic Mouse needs to be sacrificed to put a Mega Mouse on the field.
- Any Basic Mouse can be sacrificed; however, it must be on the field for at least one full turn before it can become eligible for sacrifice.
- Discard the Basic Mouse, any Fruit or equipped Items, and place the Mega Mouse on the field.
4
ITEM CARDS
Item Cards are equipped to a player’s Mouse and are allowed to be played once per turn. The only time you may equip an item to an opponent's Mouse is when the card indicates to do so.
-
- Each Mouse is only allowed ONE equipped Item unless a Magic or Mouse Card’s ability states otherwise.
- The equipped Item Card stays on the field until the Mouse it is equipped to is destroyed. It is then sent to the discard pile along with the Mouse.
5
MAGIC CARDS
Magic Cards are played on the field and aren’t equipped to Mice.
-
- Instant Magic Cards may be played at any time during your or your opponent's turn.
- A Continuous Magic Card remains on the field until it is destroyed and sent to the discard pile by your opponent or a card’s effect.
- All Magic Cards must be added to the discard pile once they are used.
- If you’ve successfully played a Magic Card during your turn, you are still allowed to play an Instant Magic Card on your opponent's next turn.
6
ABILITIES
A Basic or Mega Mouse that has an ability is allowed to use it once per turn. You may only use a Mouse’s ability if you can pay the correct Fruit cost. The Fruit cost is represented by the number of next to its name.
-
- If your ability allows you to search your deck for a specific type of card, you must present that card to your opponent before adding it to your hand/field.
- Every time you use an ability to search your deck you must shuffle after you complete the search.
- Once per turn, any Mouse you possess can activate their ability.
7
Ability FAQ’s
Can you use a Mouse’s ability on the first turn of the game?
- Yes, unless the ability involves attacking. No attacks are allowed on the first turn of the game.
-
Can a Mouse both attack and use an ability on the same turn?
- Yes, during each turn you may activate your ability and are given the choice to declare an attack if you wish.